![]() We’ve learned about the different hardships of dealing with the global situations in various countries and we’re all in this together.įrom a production standpoint we were lucky though to already have the tools and systems in place for remote work. That being said, Unknown Worlds has always been a fully remote team with representation from all over the world. The pandemic has impacted our lives immensely and has created new types of challenges than we’ve seen before. Have things like that affected your plans and scheduling? How has the global situation of the last year or so affected the project and the team at Unknown Worlds? We’ve spoken with developers who told us that the logistics and times involved with things like sending/downloading new builds has been a major hurdle when working from home. While it can be challenging to let people in on the creative process at times, nobody is better at letting us know when we’re doing great work… or when we’re veering off course.īoth Subnautica and Below Zero are better games for having been regularly tested and refined based on the input of hundreds of thousands of real players. While it can be challenging to let people in on the creative process at times, nobody is better at letting us know when we’re doing great work… or when we’re veering off course.Įarly Access and open development are a part of Unknown World’s DNA we love making games with our fans’ input. Both Subnautica and Subnautica: Below Zero will give players the opportunity to take this adventure anywhere.Īs a developer, do you enjoy refining mechanics and revealing story over time (as opposed to delivering the entire experience in one go on release day)? We imagine a staggered release building to v1.0 must have its pros and cons. ![]() We’ve worked incredibly hard to make the experience of this game on Switch just like other platforms. The Switch version of Subnautica: Below Zero does feature HD Rumble support. Will the Switch versions use any of the console’s bespoke features? So while it wasn’t always our intention to release them together at the same time, by doing so we’ve been able to ensure we’re putting the next version of both games out and giving players the chance to immerse themselves in the entire story of Subnautica from the beginning. Was it always your intention to release both the original game and the sequel simultaneously?Īfter the launch of Subnautica was met with some success we knew we wanted to get it to as many platforms as possible but when the Switch came along we were still figuring out what exactly Subnautica: Below Zero would be. There was a ton of effort applied to performance - in code and in art - with a careful eye on the in-game quality With the assistance of our friends at Shiny Shoe and Unity, we were able to work through many of the technical issues and get it looking and running great. We just didn’t think the game could run at the performance level we expect because of the way it was originally architected. Subnautica is an open-world game originally built for PC, with a lot of underlying streaming technology that can push modern PC hardware fairly hard. ![]() Subnautica: Below Zero builds on all of that with a new story set in another area of the same planet with even more challenges and new creatures.Īny developer of an acclaimed console game has heard the familiar refrain “Is it coming to Switch?” many, many times over the past four years - we’re sure you’ve heard it plenty! We’ve heard at one point Unknown Worlds didn’t believe Subnautica on Switch would be possible at all. Ted Gill, Unknown Worlds: Subnautica is an open world exploration game that challenges players with surviving the depths of an alien, underwater world by crafting equipment and out-smarting the local wildlife. Nintendo Life: For anyone who perhaps isn’t familiar with Subnautica from other platforms - or has perhaps only heard the name in passing – how would you best describe the game? ![]()
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